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000152_amos-request@svcs1.digex.net_Wed Jan 28 23:24:07 1998.msg
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>From amos-request@svcs1.digex.net Wed Jan 28 23:24:07 1998
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Jamie Bentley" <sniper@technet2000.com.au>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: 3D polygon game project..
Date: Wed, 28 Jan 1998 18:37:20 -0600
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Hiho.
heh, I read up on this topic, all the messages, flames
and things. Sounds cool, but let me start by asking:
"Have you ever DONE -ANYTHING- (code OR engine) like this?!" It sounds like
you're wanting to port (do up) a Quake type game! hehe, no harm, it's being
done by some people at ClickBoom, BUT, just a reminder: It takes QUITE a
bit of work (if you don't have any extra routines or docs, EVEN IN AMOS!).
I'd love to help (there are several knowledgeable people on the List on the
subject and coding of 3D games, myself to name one, Johnny Bintz, Mush, and
a couple others), but I'm still busy with CBATNAM and my own (AMOS) 3D
Doom'er (Cafe Engine) and upcoming game, meaning I may not be able to help
with coding, but maybe with some docs or some example source (I've got
PLENTY of BSP sorters, renderers, and the like, ALL in C! And of course you
can look around on Aminet for docs and such).
I also have several cool demos of some good C and ASM coded 3D Doom and
Quake type engines (there's one that runs GREAT on an ECS '030, uses c2p,
BSP, and lots of cool stuff, but its only a demo right now, no source).
Anyhow, many flames (and good luck). If you need any help or docs, mail me
and I'll see what I can dig up (ask Mush too if you haven't already). :)
Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
Webmaster and General Manager of Parrottsoft (Home of the 3D Cafe Engine!)